Meet The Team
CEO & Game Director
Gene Kay
I’ve dreamed of creating games since I was 9, when I played my very first PC game on an old Spectrum computer with 16 Kilobytes of RAM. Since then, the average RAM has increased a million times, but my dreams have stayed their course. Years ago, I fell in love with pulp style sci-fi adventures and set out to create a game in that genre, using everything modern tools have to offer.
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Composer, Web Designer, Coder
Dhruv Sharma
My earliest gaming experiences go back to tinkering with Dr. Halo on an IBM PC Junior - not a game, I know. It wasn't until FF8's Liberi Fatali threatened to blow out my tiny CRT TV, that I realized how powerful and wonderful games could actually be. I hope to bring that feeling to this project in every way I can!
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Motion Capture Director & 3D Generalist
Arthur Galoa
Arthur here! From concept to animation, I have a fair bit of knowledge on everything in-between. My specialties are Motion Capture, proceduralism, and positivity, but I'll ambitiously lend a helping hand wherever I can!
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Project Manager
Sam Cmar
Hey, I am Sam (insert Dr.Seuss joke here) I am a movie and anime watching, fantasy/adventure book and comic book reading, sci-fi loving nerd that just so happens to be a Project Manager. With years of experience in the corporate world, I joined the Jendia team to help streamline the processes, keep the project on track and assist in other areas when needed such as marketing and research.
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