Meet The Team
CEO & Game Director
Gene Kay
I’ve dreamed of creating games since I was 9, when I played my very first PC game on an old Spectrum computer with 16 Kilobytes of RAM. Since then, the average RAM has increased a million times, but my dreams have stayed their course. Years ago, I fell in love with pulp style sci-fi adventures and set out to create a game in that genre, using everything modern tools have to offer.
Composer, Web Designer, Coder
Dhruv Sharma
My earliest gaming experiences go back to tinkering with Dr. Halo on an IBM PC Junior - not a game, I know. It wasn't until FF8's Liberi Fatali threatened to blow out my tiny CRT TV, that I realized how powerful and wonderful games could actually be. I hope to bring that feeling to this project in every way I can!
Motion Capture Director & 3D Generalist
Arthur Galoa
Arthur here! From concept to animation, I have a fair bit of knowledge on everything in-between. My specialties are Motion Capture, proceduralism, and positivity, but I'll ambitiously lend a helping hand wherever I can!
Project Manager
Sam Cmar
Hey, I am Sam (insert Dr.Seuss joke here) I am a movie and anime watching, fantasy/adventure book and comic book reading, sci-fi loving nerd that just so happens to be a Project Manager. With years of experience in the corporate world, I joined the Jendia team to help streamline the processes, keep the project on track and assist in other areas when needed such as marketing and research.